Though the Media Arts Technology Program strongly involves
state-of-the-art-technologies and applications in the sciences, it
requires a solid orientation in traditional and liberal arts such
as literature, music, architecture, the visual and performance arts,
as well as subjects in the humanities, sociology, history, and psychology.
The work done in this program integrates multiple disciplines
around the concept of building virtual models and worlds. Literature,
the sciences and computer programming simulate different aspects of
life, whether for research, entertainment or education.
These areas are flowing together, and there is great opportunity to
explore ways of creating works in which art, science, and
simulation are combined.
This program provides tools and skills to other college
programs in the same way traditional language arts or math are applied
in more than one area of study. As students satisfy their MATP course
requirements by building models for the sciences and humanities, their
work will be added to a library of models, and used as learning tools
for other students and faculty outside of the MATP. An example would be the building of virtual story-worlds,
providing a new tool to enhance learning methods through real time
interaction with virtual characters in a virtual world.
The Media Arts Technology Program has a strong connection
with the proposed Communications Division, specializing in video production
and televised broadcast. Related core classes are required for Media
Arts students. The program also offers courses useful to Communications
students, satisfying requirements for their program as well.
The disciplines emerging from the program will also
supply support in new media development formats to the faculty, helping
develop instruction on the Internet, pioneering the creation of environments
for virtual classrooms that allow both students and instructors from
local and remote places to interact.